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Release Notes and Corrections

Every release, what changed, and every correction made to the question datasets with the reason for it. If you have found a wrong answer, the contact page reaches us, and our sourcing and corrections policy explains what happens next.

2.29.11 (September 2026)

  • "Continue the challenge" label fixed in dark mode. The global dark-mode link color was overriding the teaser's white label (a CSS specificity clash), so the text rendered pale periwinkle instead of white. It now stays white in every state.

2.29.10 (September 2026)

  • "Continue the challenge" button hardened. The teaser CTA now has a solid background fallback and explicit visited-state styling, so it always reads as a primary button even if the gradient fails to paint or a browser restyles visited links. Also fixed the home-page guides card, which still said "Ten researched guides" after the eleventh guide shipped.

2.29.9 (September 2026)

  • Daily-challenge progress ring fixed for non-US players. The "Today's Challenges" banner counted 7 games even where only 6 are visible, so the ring could never reach 100% and the "all done" state never appeared. It now counts the games actually shown.

2.29.8 (September 2026)

  • Dark-mode root fix. The page body now defines a default text color, so any text without an explicit style (e.g. song lyrics) no longer renders black on dark backgrounds.

2.29.7 (September 2026)

  • Dark-mode text fixes. Fixed remaining dark/unreadable text in dark mode: primary buttons, collection-page CTA links, and the "Combo" streak label.

2.29.6 (September 2026)

  • Mobile layout fixes. Fixed the root cause behind overlapping cards, shifted share buttons and overflowing banners on mobile: the touch-target rule no longer applies negative margins to anchors styled as buttons or cards. Also fixed low-contrast Skip / Back-to-menu links in dark mode and removed a dead CSS override.

2.29.5 (September 2026)

  • Automatic update notices. The site now checks for a newer version in the background and shows a small “new version available” prompt with a Refresh button, so nobody gets stuck on stale styles or scripts.

2.29.4 (September 2026)

  • Share buttons, guaranteed match. Both buttons in the results dialog now share an identical minimum height, so the row can no longer render mismatched no matter which cached styles are in play.

2.29.3 (September 2026)

  • Share buttons, mobile fix. A mobile override was forcing “Share Score” to a 52px minimum height while the WhatsApp button stayed slim — the mismatch made the row look broken on phones. Both buttons are now compact and matched.

2.29.2 (September 2026)

  • WhatsApp button proportions. It no longer stretches to half the dialog width; it hugs its content while “Share Score” takes the remaining space.

2.29.1 (September 2026)

  • Slimmer share buttons. The results-dialog share row was too tall and heavy; both buttons are now more compact and proportionate.

2.29.0 (September 2026)

  • Calmer motion. Removed the infinite glow and pulse loops on the results emoji, the streak icon and the dead .glow utility; entrances, answer feedback, confetti and page transitions are untouched.
  • One share row. “Share Score” and WhatsApp now sit side by side in the results dialog instead of two stacked buttons; both sharing paths work exactly as before.
  • Softer share button. Smaller shadow on the primary share button for a quieter results dialog.
  • Settings close button. Now a full 40px tap target.

2.28.0 (September 2026)

  • Calmer visual system. Typography consolidated onto the design-token scale, display headings reduced, and game-card accents muted to quiet tints instead of saturated gradients.
  • Less emoji noise. Decorative emojis removed from the homepage title, Play-now button, guides strip and Achievements heading; game and achievement identity icons stay.
  • Smaller, flatter buttons. Daily / Free Play buttons are more compact with subtler hover states.
  • Faster game pages. Removed a dead game.css reference that 404’d on every game page load.

2.27.0 (September 2026)

  • Quieter screens everywhere. The “Choose Your Challenge” heading is now screen-reader-only, per-question headings (“Who said this?” etc.) are subtle captions, and the game-mode label is a quiet note.
  • Slimmer homepage. The Today’s Challenges banner is flatter and more compact, and the footer keeps only Privacy, Terms and Contact.
  • Empty states stay invisible. The daily-stats panel no longer renders an empty box before you have played.

2.26.0 (September 2026)

  • Simpler menu screens. The 30-day archive chip strip and the statistics panel are now collapsed sections (“Past challenges”, “Your statistics”), so each game menu leads with the two play actions.
  • Tighter question and results screens. Score and streak combo now share one compact row, and the results dialog is more compact with a quieter next-challenge countdown.

2.25.0 (September 2026)

  • Simpler interface. Removed the “popular” badges from the home page game cards, so the only badge a card ever shows is whether you completed its daily challenge today.
  • The results screen no longer shows the score three times: the percentage is gone, leaving the big score and the shareable result blocks.

2.24.1 (September 2026)

  • Fixed. Removed stray decorative quotation marks from the Guess the State, Guess the Capital and Guess the Year question screens, a leftover from the quote-game template the games were built on.
  • Guess the State now shows “Choose your answer” instead of “What's the capital?”, since the game asks five different question types, not just capitals.
  • Tightened US-only detection for the Guess the State home card, daily teaser and Play Next to IANA timezone only.

2.24.0 (September 2026)

  • New game: Guess the State. 250 questions across the 50 US states: capitals, nicknames, state-to-capital, postal abbreviations and landmarks. The home page card, daily teaser and Play Next entry are shown to US visitors only; the game page itself is public.
  • New State Scholar achievement.
  • The site now describes itself as seven daily trivia games, and the about page, sitemap and guides index were updated to include the new game.

2.23.1 (September 2026)

  • The topic practice sets are still here and still playable, but they are no longer offered to search engines, and they no longer carry advertising. Most of each page is the quiz itself, so the articles, guides and game pages are what we ask search engines to index.
  • The home page no longer carries advertising either. It is a launcher for the seven games rather than something to read.
  • Correction to how we describe ourselves. Our articles were signed by an "editorial team", and the page on how we research questions said the work was done by a small team in house. GuessWho is a small independent project, and AI tools help draft questions and articles. Those pages now say so plainly, including that facts are checked against sources before publishing and that a draft is never treated as a source.

2.22.0 (September 2026)

  • The Daily Challenge is now the highlighted option on every game menu, and Free Play sits below it as the quieter one. The two used to look identical, and roughly twice as many people were starting Free Play, which is unlimited and therefore never finishes, never counts towards a streak and never reaches the share screen. Free Play is unchanged and exactly as easy to reach.
  • Free Play now says “No streak” on the button, so the difference between the two modes is visible before you pick one rather than after.
  • Fixed a caching bug. The contact, privacy and terms pages had been requesting a stylesheet version from March, and the 404 page requested one with no version at all. Because stylesheets are cached for a year, those four pages had been missing every design change since then, including the 2.13.0 accessibility contrast fixes. All four now load the current stylesheets.
  • Reworded the Who Said It page title and description to match what people actually type when they search for this kind of game, and added a question to its FAQ about how to find out who said a quote.

2.21.0 (August 2026)

  • Ten more topic practice sets, so all seven games now have them. Guess the Movie by era (1937 to 1979, the 1980s, the 1990s, the 2000s, 2010 onwards), Guess the Year by subject (history, technology, science and space), plus The Beatles and Elon Musk.
  • Correction. Guess the Year asked when the Paris Climate Agreement was signed and gave the answer as 2015. The agreement was adopted in December 2015 but was not opened for signature until April 2016, so the question was wrong as written. It has been replaced with a different 2015 event, and the separate question about the agreement being adopted in 2015, which is correct, remains.
  • Correction. Guess the Year contained the same fact twice, as “Airbnb was founded” and “Airbnb was launched”, both answered 2008. One has been replaced.

2.20.0 (August 2026)

  • Added twelve topic practice sets. Who Said It is now also playable by the kind of person being quoted (leaders and activists, writers and poets, scientists and inventors, founders and business, athletes and coaches, philosophers and proverbs), and Guess the Capital by continent (Africa, Europe, Asia, North America and the Caribbean, Oceania, South America).
  • Each set is a ten question round drawn from the existing dataset, published with an original written piece on that subject. Topic sets are practice only: they never touch your daily streak or your statistics, which continue to come from the daily challenge alone.
  • Correction. Who Said It attributed “we are what we repeatedly do; excellence, then, is not an act but a habit” to Aristotle and cited the Nicomachean Ethics as its source. The sentiment is Aristotle’s, but that wording is Will Durant’s, written in The Story of Philosophy in 1926 as a summary of Aristotle in Durant’s own prose. Citing the Ethics for a twentieth century paraphrase was wrong, so the question has been replaced with a line the Ethics does contain.

2.19.0 (August 2026)

  • Our analytics tag was only present on the home page and the six game pages. It is now on every page of the site, including the guides, this page and the legal pages, which is what the privacy policy has always described. Nothing new is collected: the same anonymous traffic measurement now covers the pages it had been missing.
  • As a result we can finally tell which guides people actually read, which is what decides what gets written next.

2.18.0 and 2.18.1 (August 2026)

  • The guides section was rewritten and expanded from six articles to nine, roughly five times the previous length. New: How to Actually Get Better at Trivia, Why Daily Puzzle Games Took Over, and How We Research and Verify Every Question.
  • Every guide now carries a byline, a publication and update date, a reading time, a table of contents and its own frequently asked questions.
  • The six game pages gained substantially longer, game specific written sections covering how each game works, what is in the dataset and how the answers are sourced.
  • This release notes page was published, so corrections have a permanent public home.
  • Em dashes were removed from site copy in favour of ordinary punctuation.
  • Guides are now linked at clean URLs without the .html suffix, removing a redirect on every guide link, and wide tables read properly on a phone.

2.17.1 (July 2026)

  • Fixed a redirect loop that made /about unreachable shortly after it launched.

2.17.0 (July 2026)

  • The long article that sat below the games on the home page moved to its own page at /about, so the home page loads as a launcher and the article is easier to read on mobile.
  • Correction: Guess the Year was described as containing 220 questions. It contains 250. The count was corrected wherever it appeared.
  • Added a frequently asked question about playing previous days, which the archive had supported since 2.15.0 without being documented anywhere.

2.16.0 to 2.16.2 (July 2026)

  • Added a playable question directly on the home page, showing today's first question for the first game you have not finished. Answering it counts towards your real daily challenge.
  • Made that panel collapsible after feedback that it took up too much of the screen, and made the collapsed state persist between visits.

2.15.0 (July 2026)

  • Added the daily archive: any of the last 30 days can be replayed from a strip of date chips on each game menu. Archived play never affects your streak, and today's challenge is untouched by it.
  • Accessibility fix: locked achievement badges were failing contrast requirements, measured at roughly 2.5 to 1 against their background. Rebuilt with full contrast labels.
  • Fixed the games list so that assistive technology and AI browsing agents read each game as a link again.
  • Added a main landmark to every game page.

2.14.0 to 2.14.2 (July 2026)

  • The 15 achievement badges are now visible on the home page. Previously they could be unlocked but never viewed.
  • Fix: Free Play results were not being recorded in your statistics at all. They now are, and they still never affect the daily streak, which is a daily challenge measure by design.
  • When all six challenges are done, the home banner shows a live countdown to the next set.
  • Game pages load noticeably faster: non critical stylesheets now load asynchronously and the layout no longer shifts as statistics appear.

2.13.0 and 2.13.1 (July 2026)

  • Contrast audit across both themes. Muted text, footer links, filled buttons and badges were all failing the 4.5 to 1 minimum in one theme or the other. All were corrected.
  • Fix: the install prompt in the results dialog was unreadable in dark mode, reported by a player.
  • Data: Who Tweeted expanded from 150 to 165 verified tweets. We stopped at 165 rather than padding the dataset to 250 with tweets we could not document.
  • Visual refresh: pill shaped buttons, softer card corners, tightened headings.

2.12.0 (July 2026)

  • Fix: shared links never showed a preview image on WhatsApp, iMessage or Twitter, because the images were SVG files, which those apps ignore. All preview images are now PNG.
  • Fixed a large layout shift on the home page: the games list is now present in the initial HTML rather than being inserted after load.
  • Added a visible link to the guides section from the home page.

2.11.0 (July 2026)

  • Added a streak reminder to the results screen and an optional install prompt for the app version.
  • Published a machine readable site description for AI assistants at /llms.txt.

2.10.0 (July 2026)

  • Added a Play now button to the daily challenges banner, linking to the first game you have not finished.
  • Reordered the game cards by how much they are actually played, and removed a New badge that had been stale for months.

2.9.0 (July 2026)

  • Data: Guess the Year expanded from 220 to 250 questions, all documented events, checked against the existing set for duplicates.
  • Fix: Guess the Capital could leave you stranded on the game screen after closing the results dialog.
  • Fix: lifetime statistics were only shown in two of the seven games. They now appear in all six.
  • Fix: starting a daily challenge you had already completed produced a browser alert instead of reopening your results.
  • Removed three test pages that had been shipped by mistake.

2.8.0 (June 2026)

  • Launched the guides section with six original long form articles, one themed around each game.

2.7.0 (June 2026)

  • Added substantial written content to the home page and all six game pages, explaining how each game works and what is in each dataset.

2.6.0 (May 2026: the data audit)

A full audit of all six datasets, and the single largest set of corrections we have made. Every one of these was a real error that reached players.

  • Guess the Capital: 62 entries were duplicates of other entries, meaning the dataset was materially smaller than its stated 250. All 62 were replaced with genuine, distinct countries and territories.
  • Guess the Capital: Bolivia's capital was recorded as La Paz and is now Sucre, its constitutional capital. Sri Lanka's was recorded as Colombo and is now Sri Jayawardenepura Kotte, its official capital.
  • Guess the Movie: two entries presented television dialogue as film dialogue, one attributed a line to the wrong film, and one was malformed. Twelve duplicated question pairs were removed.
  • Who Said It: 14 quotations appeared more than once, including several attributed three times over. All deduplicated.
  • Who Tweeted: four entries could not be verified as real tweets, including two dated in the future. All four were removed and replaced with documented ones.
  • Guess the Song: one entry named the wrong artist, and one contained placeholder text rather than a real lyric fragment.
  • All six datasets were then validated for sequential identifiers, exactly four options per question, the correct answer being present among those options, and no duplicate questions. That validation now runs before every release.

Earlier releases (March 2026)

  • Fix: daily streaks could break incorrectly because dates were not being zero padded, so 1 May sorted differently from 01 May. This affected every game.
  • Data: the Who Tweeted dataset was replaced in full with 150 documented tweets from 2006 to 2024. All other datasets were expanded from 150 to 250 questions.
  • Correction: a duplicated film quote and an ambiguous lyric that had two defensible answers were both replaced.
  • Added the achievement system, offline support, a countdown to the next daily set and a custom error page.
Found something wrong?

Tell us the game and the question through the contact page. If you are right, the dataset is corrected, the fix ships with the next release, and the correction is listed here.

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